use the #defines for item G_OBJECT keys
Showing
- src/zmapWindow/zmapWindow.c 3 additions, 3 deletionssrc/zmapWindow/zmapWindow.c
- src/zmapWindow/zmapWindowCallBlixem.c 2 additions, 2 deletionssrc/zmapWindow/zmapWindowCallBlixem.c
- src/zmapWindow/zmapWindowContainer.c 2 additions, 2 deletionssrc/zmapWindow/zmapWindowContainer.c
- src/zmapWindow/zmapWindowDraw.c 4 additions, 4 deletionssrc/zmapWindow/zmapWindowDraw.c
- src/zmapWindow/zmapWindowDrawFeatures.c 9 additions, 9 deletionssrc/zmapWindow/zmapWindowDrawFeatures.c
- src/zmapWindow/zmapWindowEditor.c 4 additions, 4 deletionssrc/zmapWindow/zmapWindowEditor.c
- src/zmapWindow/zmapWindowFeatureList.c 4 additions, 4 deletionssrc/zmapWindow/zmapWindowFeatureList.c
- src/zmapWindow/zmapWindowItem.c 21 additions, 20 deletionssrc/zmapWindow/zmapWindowItem.c
- src/zmapWindow/zmapWindowList.c 2 additions, 2 deletionssrc/zmapWindow/zmapWindowList.c
- src/zmapWindow/zmapWindowMenus.c 3 additions, 3 deletionssrc/zmapWindow/zmapWindowMenus.c
- src/zmapWindow/zmapWindowSearch.c 2 additions, 2 deletionssrc/zmapWindow/zmapWindowSearch.c
Please register or sign in to comment