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Commit 51652edf authored by rnc's avatar rnc
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#
# Makes the Window part of a "view" within a ZMap.
#
#
# point to common make include file which contains all the rules etc.
#
ROOT_DIRECTORY = ..
MAKE_DIR = $(ROOT_DIRECTORY)/zmapMake
# local macros
WIND_PRIV_HDRS = zmapWindow_P.h
PUB_HDRS = seqregion.h stringbucket.h zmapDraw.h zmapWindow.h
#PUB_HDRS = zmapWindow.h
WIND_SRC = seqregion.c stringbucket.c \
zmapbccol.c zmapcols.c zmapDraw.c \
zmapWindow.c zmapWindowFrame.c GFF_scaffold.c \
zmapWindowDrawFeatures.c
#WIND_SRC = zmapWindow.c zmapWindowFrame.c
WIND_OBJ = seqregion.o stringbucket.o \
zmapbccol.o zmapcols.o zmapDraw.o \
zmapWindow.o zmapWindowFrame.o GFF_scaffold.o \
zmapWindowDrawFeatures.o
#WIND_OBJ = zmapWindow.o zmapWindowFrame.o
ZMAP_LIB = libzmap.a
FUNCS = zmapfuncs.c zmapfuncs.h
#
# These must all be set for the common includes to work.
#
CURRENT_LIB = $(ZMAP_LIB)
CURRENT_OBJ = $(WIND_OBJ)
CURRENT_DEP = $(PUB_HDRS) $(WIND_PRIV_HDRS)
CURRENT_SRC = $(WIND_PRIV_HDRS) $(WIND_SRC)
#
# include all common defines
#
include $(MAKE_DIR)/common.defs
#
# override any of the common defines that you need to here...
#
#
# include all common targets
#
include $(MAKE_DIR)/common.targets
#
# include your own targets here.
#
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